| Lead Developer We are looking for an experienced developer with extensive skill in the Unity Development Engine. He or She will work with a small team on a day to day basis to help develop an extensive library of games. Their input will be invaluable to the process. Candidate must be able to communicate clearly and efficiently to others as well as work well on their own. |
| Gameplay Programmers Our company is seeking Gameplay Programmers to work on our new original IP, 3rd person action adventure game for a Next-Generation home console game system. We are looking for talented Gameplay Programmers who are passionate about gameplay and game development. Gameplay programmers code content like enemy AI, weapons, character controls, and other functionality within an established framework. Gameplay programmers also create technical specifications for gameplay systems that meet the requirements of the design and art teams as well as fleshing out, expanding, and implementing game designs. The ideal candidates should: + Have experience contributing to a wide variety of gameplay systems, such as player controls, game rules, scripti |
| Senior Environment Artist Our company is seeking a Senior Environment Artist to work on our new original IP, 3rd person action adventure game for a Next-Generation home console game system. Working closely with the Art Leads, Designers, and Concept Artists the Senior Environment Artist is responsible for modeling and texturing visually stunning environments from initial concept to a finished playable and polished form, while efficiently satisfying technical engine and gameplay requirements. Successful candidates are able to quickly understand custom toolsets and deliver assets within the confines of real-time engine constraints and programming and gameplay requirements. The ability to work both independently and in cooperation with Designers and other Artists |
| Programmer (Mid-Level/Senior) Our company is actively looking to hire badass Programmers (Mid to Senior Level) for our Arena First Person Shooter published by THQ Partners for Xbox 360, PS3, and Steam. It's a fast paced stylized Arena First Person Shooter focusing heavily on the competitive aspect. The game will be launched on Feb. 29th for Xbox 360 during Microsoft’s House Party and are looking for people to actively support the release of the title along with the ports for other platforms. Our company tries hard to keep its team as small as possible to encourage raw creativity to flourish. Responsibilities: - T.C.O.B.! - Work closely with our small team to ensure the best possible development solutions - Programmers will be responsible for all elements |
| Senior Client Test Automation Engineer About the Position: • Own and optimize our Client Automated Test system, focusing on scale and efficiency. • Design, develop, document and maintain the framework to automate client testing. • Work with the release engineer to integrate the systems • Work with other QA engineers to leverage white-box testing to avoid unnecessary black-box testing efforts for each feature set. Required Skills: • Bachelors degree or higher in CS or similar discipline • 5-7 years experience • Experience building test harnesses for C++ applications, (not websites) • Previous experience with setting up automated test harnesses for multiple platforms • Experience using source code management systems (Perforce, Subversion, etc.) |
| Senior RTS AI Programmer The Senior RTS AI Programmer will take responsibility for the analysis, design, direction and implementation of the Artificial Intelligence systems. Responsibilities: Create technical specifications for AI systems that meet the requirements of the game design Take ownership of assigned tasks and be able to work with minimal supervision Interface with the game design team and incorporate feedback Interact with on-site and off-site AI experts to effectively plan, share and advance AI development across all compay development teams Produce clean, maintainable, well-documented code in adherence to internal standards Actively participate in team by making recommendations on how to improve product quality as well as group productivity |
| Game Designer We make games more fun! With 20 years of experience we have improved over 100 million player experiences, invented the first accelerometer game for the iPhone, and now we want your design experience to make our company better. We are looking for a talented Junior Designer to work with a game industry legend on innovating the next wave of mobile/social games: building games that change people's lives for the better! Responsibilities: · Work directly with our President to make high quality, fun and engaging games - Create and maintain Game Design documentation · Participate in brainstorming sessions and creative exercises with the whole team · Prototype game systems and features out with paper or code (such as Flash, App Cooker |
| Senior Mobile Games Engineer Job Description: The Senior Mobile Games Engineer works directly with cross-functional internal and external teams to lead the technical development of high quality mobile casual games. This individual will ensure that the games are high quality, high performance and optimized to take advantage of the unique capabilities of the target platforms. The Senior Mobile Games Engineer will be expected to lead and mentor other engineers in the development team. Responsibilities: Responsible for the full engineering life-cycle of team-based game projects including requirements design, technical design, task estimation, risk mitigation, implementation, testing, debugging, and deployment. Responsible for effective and frequent communication |
| Product Manager We are the leading casual game publisher of innovative, award-winning games made for casual gamers wherever they play. Our games reach consumers on 500 sites in 35 countries, as well as on retail shelves and mobile phones. Our portfolio of games includes the record-breaking hit Diner Dash which has sold more than 2 million copies worldwide. Founded in 2004 by veterans of Internet portals, traditional games publishers, entertainment software, and technology firms, the company is funded by several venture capital firms. We are headquartered in downtown San Francisco. Job Description: Product Managers are responsible for developing, launching, iterating and optimizing our mobile games for untethered success. Right off the bat you’ll |
| UI Artist A company seeks a UI Artist to drive the design and function of game interface, UI wireframes, and information architecture diagrams for Console and iOS games. In this role, the UI Artist is responsible for creating compelling motion graphics, logical menu flow, and clearly presenting game information. Additionally, the UI Artist will be tasked with developing new techniques for visual and informational presentation and help advance our proprietary UI tools. Candidates must be proficient in Photoshop and Flash, as well as have a strong working knowledge of in-game UI editors; Scaleform experience is a huge plus. Applicants must be able to work independently, communicate clearly, and collaborate with team leads. Education/Experience: |
| IT Program/Project Manager We are seeking an IT Project Manager who will be responsible for managing projects to drive a high performance IT services organization. The role involves working with the IT team to capture and provide visibility to business leaders and key project stakeholders of project status, priority, and IT roadmaps. Duties will include collaborating with members of IT technology leads, key business stakeholders, and other studio resources as required. This is a temporary, 3-month contract position with the opportunity to convert to a permanent role Responsibilities: Provide visibility of project status, priority, and IT roadmap and backlog Manage the overall delivery of all IT projects Be responsible for creating and maintaining detaile |
| Lead Environment Artist The Lead Environment Artist is responsible for overall efforts of the environment art department including creation of rich and detailed environments based on the vision set forth by the Art Director. The Lead Environment Artist will assist in performance management and conflict resolution within the department. Content Creation: Oversee the work of the art team on a daily basis, effectively communicating art direction and delivering constructive feedback to work in progress. Help define and ensure technical art requirements are met. Quickly learn, adapt and teach proprietary software used by the environment art team Meet production schedules and deadlines Accurately assess time and resources required for assigned tasks Troub |
| Game Design Assistant Overview: Our company is composed of veteran game developers focused on delivering authentic gaming experiences that are as fun to watch as they are to play. Our 22-person studio in Southern California is seeking up-and-coming game designers for a Design and Production Assitant (Full-Time) to work on a landmark “unannounced” project. Job Description: This position is an entry-level position for a talented and ambitious developer. The job will be as a design staffer, working with our lead and senior designers. The ideal candidate should want to “graduate” from this position within a year to be a Junior Designer on staff. Requirements: Extensive knowledge of co-op and multiplayer games Experience with Maya to pr |
| iOS Developer Our studio is looking for an additional iOS Developer to join their growing team! You’ll be responsible for owning the development and architecture of our up-and-coming games. Are you ready to put your ideas into our games that will be played on Facebook by millions? We are committed to developing massively played high quality casual and multi-player social games! located in our Santa Monica, CA Studio. Requirements: 2-6 years of software development experience and at least 2 years of iOS development; A deep familiarity with Objective-C, Cocoa Touch, and the iOS framework Experience with cocos2d a strong plus Experience with OpenGL a strong plus Some Flash experience a strong plus Excellent teamwork skills, flexibility, and |
| Manager, Engineering Manager, Engineering Our studio is looking for an Engineering Manager to join their rapidly expanding team in San Francisco! This position will work with our busy game studios to manage and develop a team of software developers, while collaborating with the Senior Producer, and CTO to establish engineering goals. This position will be located in San Francisco. We are committed to developing high quality casual and multiplayer games! Come join our Stamped! Responsibilities: Manage and develop team of software developers including off-shore contract engeering Coordinate hiring and staffing needs Manage communication of goals and objectives and status/progress of development process Work with the Producers, Product Manager |
| Systems Designer Summary of Position: The team that created the original BioShock, is looking for talented, experienced game designers to help craft the experience on our next big project, BioShock Infinite. As a Systems Designer, you'll be the man in the middle of the million moving parts that transform high-level gameplay concepts into concrete player experience (and back again). You’ll need to think on your feet during heated brainstorming sessions, drill down for detailed documentation and possess the technical acumen to dive in and hook it all up yourself when necessary. You’ll also need a strong understanding of level design, gameplay pacing and global balance to keep a holistic view of how it all fits together when the rubber meets the |
| Senior Animator We are seeking an experienced Character Animator with classical animation skills and solid industry expertise. Animators enjoy a stimulating and collaborative studio environment working on projects featuring keyframe animation as well as motion capture. Responsibilities: Work with multi-disciplinary team to bring characters to life Create storyboards and animatics (optional) Gather and study appropriate reference movies Present work frequently to the team Critique teammates' animation work accurately and respectfully Direct motion capture talent to get the best performances possible Integrate and test animations in the game engine using our company's custom toolset Research, practice and learn animation techniques and innova |
| Sr. FX Artist Our company is looking for an FX artist to design cutting edge content to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. The artist should have a thorough knowledge of the creation of effects within a game environment. The ideal candidate is both an outstanding artist and technically proficient in generating game-useable material. Prior working knowledge of Unreal’s Cascade system is highly desirable. Responsibilities: • Create high quality in-game particle systems in the Unreal Engine 3, including simulation driven effects. • Work with the Art Director to align the look of the effects with the ga |
| 3D Animator A company is looking for a talented 3D animator to help give life to our games. If you want the fun and feel of a start-up company, but the solid management and resources of a Fortune 100 company, then it’s time to tell that comfortable, unchallenging, boring job to hit the road and join our game studio! We are looking for someone that. . . • Can create film quality animations • Has a passion for bringing characters to life • Is able to animate a broad range of characters, from realistic humanoids to stylized cartoons • Wants to be part of a team of smart and passionate professionals who will challenge you to grow every day • Can make a huge impact as an individual • Learns from others and helps grow those around th |
| Game Art Intern Has excellent communication, writing, and organizational skills Has an excellent working knowledge of Photoshop and Flash Has experience working with basic computer software programs including the MS Office Suite (Word, Excel, Powerpoint) Has excellent graphic design and 3D skills (3dsMax preferred) Is super creative and overflowing with new, original ideas Has a passion to play and create and has a well developed sense of fun Responsibilities: Participate in brainstorms where we come up with ideas for the next hit games Assist in designing games that will be seen by millions of people Familiarize yourself with how an online casual game is created from start to finish Gain a better knowledge and understanding of the Gaming Ind |
| PS3 Programmer This position will be responsible for contributing to our existing code base to continue to push the gaming envelope for our current AAA title, Prey 2, in cooperation with a dedicated team of developers. Job Responsibilities: Working with programmers, designers, artists, and QA. Development of technical design specifications and implementations. Contributing ideas towards game production and development. Job Requirements: Bachelor Degree in Computer Science or equivalent experience. Excellent communication skills, both written and oral. Comfortable working within an established code framework / engine. Demonstrated knowledge of software engineering practices. Self-motivated individual passionate about video games. Experti |
| Sr. Programmer Our company’s experienced industry veterans are seeking a senior programmer to join their ranks as we create engaging gameplay in visually stunning environments. The ideal candidate will work closely with artists and designers on a wide variety of tasks including new gameplay, debugging, improving workflow, and optimizing render performance. Responsibilities: Work closely with artists and designers to define new feature requirements Work with the code base from one of the most successful games in the world, and get the chance to build upon it Identify and optimize performance bottlenecks in both the runtime and the tools pipeline Contribute in multiple technical areas including graphics, physics, gameplay, UI, and tools developm |
| Mobile Game Designer Job Description: You are an experienced game designer who has shipped free to play social game titles on mobile platforms or the web. Passionate about social games, you strive to come up with the new mechanics and gameplay experiences that will take social gaming on mobile devices to the next level. Using your keen sense of compelling aesthetics and addicting game mechanics, you will spearhead a metrics-driven approach to game design that builds strong retention, virality and monetization into the core game design. You will guide the design on both internal and externally developed projects ranging from original concepts to existing company properties. You are able to excel at a strategic level and understand broad industry trends while |
| Graphic/Web Designer As one of the most popular PC games today, League of Legends is reshaping PC gaming and core gamers perception of virtual goods. Our company (named a Top 30 developer by Game Developer Magazine), the publisher and developer of League of Legends, is experiencing a period of rapid growth, doubling the size of the company in the past year. With several million players in their first game across the US and Europe, and numerous awards (including IGN.com’s Readers' Choice for Best Multiplayer Game for League of Legends), we have pioneered new ground with this debut title and continue to aggressively expand. We are looking for a full time onsite Graphic/Web Designer to assist in the design and maintenance of various visual assets, websites, |
| Game Developer We make games more fun. With 20 years of experience we have improved over 100 million player experiences and invented the first accelerometer game for the iPhone. This job is located halfway between Pixar and Fentons in Oakland CA, near the Rockridge BART station. We are looking for a Game Programmer with at least one commercially successful shipped title. Ideally the candidate would have experience programming game play systems for mobile games using a commercially available or in house 3D game engine (Unity preferred). Bonus points awarded for experience in the areas of Tools Development, Physics, Shaders, and Audio Programming. Programmer able to harness the darks arts as required to finish the project. :) Responsibilities: |
| Technical Director Are you able to drive results and lead teams to effectively service and launch our clients and online video game projects (mobile, social, browser based and MMOs)? Come join our team at our company, an industry leader in Live Game Operations working on AAA online video game titles, where we’re looking for a leader who can maintain customer relationships while scaling and building our Operations Group. You will be tasked with directing the efforts from customer service to risk mitigation where attention to detail is crucial to the team’s success and cognitive thinking is essential. You must have 5-7 years’ experience in operations at an online video game publisher or developer. Ideally a bachelor’s degree in finance or engineering op |
| Gameplay Tester A company is looking for gameplay testers interested in providing their valuable feedback during our focus groups. We're specifically looking for male gamers, who own either an iPhone (or other iDevice), or an Android device on which they play games. Each focus group will take place at our offices in downtown Seattle, lasting approximately 1-2 hours. This is an hourly, paid role; at each session, you will be provided with snacks and refreshments. Message us and include: Name Age Email Phone Number Type of Phone or Mobile Device Favorite Mobile Game / Gaming App Once we hear from you, we will reach out to coordinate the specific date and time, as well as to provide you with all the additional details. Thank you in advance for y |
| Game Programmer A leading game developer and distributer in NYC is seeking a highly motivated, talented, creative and experienced Game Programmer to join their NYC Office. The company offers an exciting environment and we want you to bring an enthusiastic and fun attitude to work every day. Qualified individuals will have professional experience game programming. Responsibilities: Architect and develop desktop and mobile 2D games using Microsoft technologies Evaluate and leverage existing systems for rapid development Spearhead new projects and constantly expand our technology library Write maintainable, clean code in a timely fashion Become a domain expert capable of mentoring fellow programmers and advising non-programmers Qualificat |
| Producer - Mobile Games We are currently looking for a rock star Producer to join our Developer Relations team. The successful candidate will manage all facets of the third party game production lifecycle. In this role you will work with a variety of third party developers, artists and game quality assurance to ensure smooth development and delivery of quality products. Responsibilities include but are not limited to: Manage all facets of game production including: scheduling, internal resource management, approvals, asset delivery and routine production tasks Manage all reports and documentation for third-party game development projects Manage development and release schedules across departments Supervise testing, QA and other technology related proces |
| Technical Quality Analyst Responsibilities: Develop tools, infrastructure and frameworks to increase the productivity of the team and add quality to our products Create automated functional, regression, and stress tests for game and platform features Help educate and provide leadership on how to leverage existing tools and build their own automated testing solutions Collaboratively create and execute test plans throughout the development process covering functionality, usability, performance, design and compatibility Identify, troubleshoot, and resolve issues by working with the entire development team, including adding instrumentation and doing debugger-based analysis Provide technical feedback on QA processes and test plans/test cases. Requirements: |
| 2D Senior Game Artist Job Expectations: The ideal candidate would have the ability to create multiple style variations on a theme and work closely with the art director, game designer and UX designer to arrive at the best visual solutions. Through concept art and rough visual exploration, create a strong and unique visual style. Communicate and maintain consistency of style throughout the game- including environments, characters, props, visual effects and user interface. Create polished hi resolution final game art that sets a high standard. Collaborate with team members to consistently deliver final game assets that meet this standard. Integrating with other artists across the project or working as a sole contributor Work on multiple varieties of game |
| Gameplay Programmers We are looking for gameplay programmers to help with existing and future console and PC projects. Requirements: - Fluent C++ knowledge - Experience in Gameplay systems like AI, Scripting, Inventory Management. - BS (or higher) in Computer Science or related field (Engineering, Math, Physics) Preferance to applicants with: - Linear Algebra / Vector knowledge - Multiplayer, high and/or low level networking experience - D3D and/or OpenGL experience - Console experience, particularly X360, PS3 and Wii - 3+ years in the industry |
| Level Designer Are you a builder, a budding architect, an imaginer of worlds? Are you able to construct structural masterpieces from simple primitives? Do you dream of orthogonal viewports? If so, let us know! Our company is looking for a talented level designer to build a variety of spaces, from origin point to final polish. The ideal candidate is familiar with the game development process, has tangible design experience, and is comfortable with the process of interpreting a game design document in order to build, populate, script, and polish a series of levels. Qualifications: - At least 1 design credit on a shipped game - Working knowledge of UE3 or other current-gen game engines - Advanced grasp of structural flow, visual communication - |
| Senior Game Designer Our company is setting the standard for rapid, quality development of live content for its award-winning MMORPG,RIFT™. Our toolset, team structure, and milestone path is built entirely around creating features and content at a very high quality bar with exceptional speed. In the months since launch, we have released more free content to our users than many companies pack into an expansion. And we’re just getting started. We need people who live and breathe MMOs and who have enough experience and technical skill to help us define the path other MMOs will have to follow. The Seniortitle comes with additional expectations for leadership, capability, and responsibility. Responsibilities: Champion features and content from con |
| QA Games Tester We offer thousands of easily accessible games that allow our customers to relax, have fun, and feel good. Our platform now includes Mac, PC, online, mobile, social, and console games, developed both in house and in partnership with more than 500 game developers around the world. Our team is located throughout the world, including our headquarters in Seattle, and our offices in Vancouver, Canada and in Cork, Ireland. We release A New Game Every Day!® and publish the industry's leading casual game brands. Since our founding in 2002, we have distributed more than 1 billion premium casual games across numerous genres to customers in more than 200 countries and 10 languages. We are currently seeking a Contract QA Games Tester, 3 month minim |
| Engineer Our studio is currently seeking a Senior Engineer to join our team. Successful candidates will be skillful problem-solvers, independent and focused self-starters, and strong creative and analytic thinkers. Requirements: Extensive knowledge of C and C++ programming languages 2+ shipped console titles on current hardware (X360, PS3, or Wii) Experience writing clean, efficient, multi-platform software Able to work independently and with minimal direction Exceptional time-management skills Strong communication skills and ability to coordinate with off-site clients Preferred: iOS or Android experience LUA experience BS in Computer Science or other applicable field Our company offers a fun work culture and competitive bene |
| Game Artist/Animator A developer of Sports Champions and Deadmund’s Quest for the Playstation 3 is looking for smart, talented, team oriented individuals. We are currently seeking artists for a high profile console title. We strive to provide an excellent working environment and the best quality of life for our employees. Come work at a company where your life is part of the equation as you produce AAA quality games. We offer a 9/80 work week - this means that we will work 9 hours Monday -Thursday, then 8 hours on one Friday, and the next Friday we are off. In the end its still 40 hours per week, but working this schedule will allow you to have more concentrated time with family and friends. We also offer 3 weeks a year of PTO (Personal Time Off) and a |
| Senior Environment Artist Summary: We are looking for an exceptionally skilled senior environment artist for our latest project. As the senior environment artist, you will be working closely with the Project Art Director, Designer, and art team to establish asset creation pipelines along with the look and feel of the game world. The ideal candidate must have a solid grasp on lighting and color, as well as an excellent working knowledge of our tool-set (listed below) Responsibilities: Create the highest quality organic 3D art and textures that adhere to the project's vision. Collaborate closely with the engineering and art teams to create beautiful and believable worlds without sacrificing readability and gameplay. Help establish pipelines for creating |
| Web Content Developer Got web friendly videogame themed content? Animation? Machinima? Live action commentaries/ skits? Whatever! Our company, the folks behind Max Landis's The Death and Return of Superman, have just signed a partnership with Machinima and we are looking for content to expose to their four million plus fanbase. Artists will be compensated based on the amount of hits they generate. Send us a link to some stuff you've done! |
| Senior Producer & Designer Senior Producer & Designer Our studio is currently seeking an experienced Producer to join our team. Our Producers are responsible for managing the day-to-day tasks of developing games, with heavy emphasis on communication and organization. They are the point of contact for our publishing partners and are involved in all aspects of delivering a particular title. A Producer’s primary goal is to lead a development team to successfully deliver products on time and on budget. Additionally, the Producers establish the initial vision and design for the company’s game development projects. Responsibilities: • Lead a team of designers, programmers, artists, and others in the production of handheld, mobile, and console titles • Con |
| Flash/UI Programmer Summary: The role is responsible for implementing and supporting gameplay features in our Flash-based client for the ongoing development of CivWorld. Ideally, this person would be able to implement feature work end-to-end for client/server based features. Requirements: B.S. in Computer Science or equivalent industry experience Proficient with C++, Adobe Flash, Action Script 3. Preferred: Facebook API experience Experience with client/server feature work Previous UI development experience Agile development experience |
| 2D Artist / Animator Our company is looking for a 2D Game Artist & Animator to join our growing iPhone studio, focused on developing leading edge social and multiplayer gaming experiences for iPhone, iPod Touch, and iPad! An ideal candidate will have a wide range of experience and skills, able to execute anything from concept sketches and mock ups to finished production-ready art for use in a game. Requirements: 3+ years of illustration experience in Photoshop or equivalent software; Illustrator and Flash experience is highly desirable. Ability to create in-game animations and work with programmers to implement those animations. Collaboration with game designers, engineers, and other artists to create, iterate upon, and finalize art assets for new and ex |
| Senior Producer We are looking for a star Senior Producer to join our team in Seattle. We’re looking for candidates with experience developing and launching online multiplayer games who have led cross functional teams, and have worked on a live service. Your new job will be focused on creating new experiences using our Social Platform and 3D engine technology that leads the way in mobile always-on gaming. Responsibilities: Lead small, cross functional team to a timely and successful project launch and management of a live product Build and manage product development of live game titles and help generate new gaming concepts Manage the entire product life cycle, from creative concepts to development to release Coordinate and manage multiple resour |
| Lead Designer Job Description: Are you looking for an exciting new experience in a growing company? Do you have the experience and leadership to elevate those around you? Do you have a passion for executing on the best player experiences possible? We are currently looking for an experienced lead game designer to take the reins of the our next project and lead the design team in creating compelling player experiences with broad, mainstream appeal. The ideal applicant has shipped two or more titles in a lead position and has at least five years of experience as a game designer in the videogame industry. This is a fast-paced, highly entrepreneurial and collaborative environment, and our ideal candidate has a great knowledge of market trends, game |
| iPhone App Programmer If you are passionate about programming, have a strong understanding of C++, Java or C#, and enjoy working with kids, we have the perfect summer job for you. Applicants must have experience with Objective-C basics, as well as Apple® specific development environments Xcode® and Cocoa. So, while you’re here browsing the internet, why not take the first step to a great summer? No phone calls or resumes please. |
| Programming Instructor If you are passionate about programming, have a strong understanding of C++, Java or C#, and enjoy working with kids, our company has the perfect summer job for you. Our camp is the World’s #1 summer technology program for ages 7-18. We offer weeklong, day and overnight courses in video game design, web design with Flash®, iPhone®, iPad® and Android Apps, programming, robotics, digital video editing and more at over 60 prestigious universities across the country. Our curriculum is designed for beginning through advanced learners, allowing students to move along at their own pace with customized lessons. As students advance their skills during the week, they will choose their own path to build on the skills that THEY want to learn. T |
| Associate Producer Our company is looking for a talented, team-oriented, creative force to join us! The Playstation Move is among the most exciting developments in gaming over the past 2 years, and we are one of the driving forces behind it. Working as a 2nd party studio, we’ve collaborated directly with Sony on the Move tech since its inception all the way through R&D and production. For 2011, we set our sights on a totally different kind of game with Medieval Moves: Deadmund’s Quest, a brand new IP in which we combined a story based action-adventure game with seamless and precise Move mechanics that allowed users to wield multiple weapons with no interface. Medieval Moves joined our 2010 effort Sports Champions as one of the most successful holida |
| Senior Game Systems Designer Overview: The Senior Game Systems Designer is responsible for the design and implementation of rule systems and user interfaces, balancing game play, and creating in-game content. The ideal candidate will have proven experience in the design and creation of level systems, a background on mathematics or system design, and strong communication skills. (Note: this is not a visual UI or art designer position.) Responsibilities: Design leveling systems Create and balance in-game items and economy Design achievement and reward systems Create orientation and tutorial systems Write design docs and specs Design collaborative play systems Analyze data and incorporate feedback into both new and existing designs You will be working clos |
| Level Designer It's been said that Level Design is "where the rubber meets the road" - where technology, art, audio and game design all converge into a playable experience. Circa 2011, crafting these experiences is a lot of work, even if you're not creating any art or tech. You've got to have the high-level game design sense to understand how your level is an expression of the core game design and themes, the pacing chops to make every moment satisfying and constantly surprising, and the pragmatic analysis and problem-solving skills to make it all a playable reality. You've got one foot in pure game design, one foot in architecture, and one foot in storytelling. As a child, you were teased for having the third foot. But you've come to realize it's what |
| QA Lead Responsibilities & Job Duties: • Approve bugs going into the bug database. • Lead regression testing. • Create daily reports that summarizes the new bugs that were found. • Compile a daily list of localization/text issues. • Perform black box testing. • Report any bugs. • Mentor and train staff. Requirements: • 2-3 years of prior QA experience. • Knowledgeable of Word and Excel programs. • Excellent attention to detail. • Excellent communication skills, both written and verbal. • The ability to execute processes to accomplish goals and tasks. • Motivated and team oriented. |
| Test Engineer - Gaming/Graphics The Advanced Content and Gaming Group is seeking candidates for multiple test positions to work in an energizing and laid-back multidisciplinary team on our company's next-generation 3D platforms. The position is multifaceted and requires the candidate to be able to analyze and validate new 3D games and technical demos, Samples, and Tools for Commercial and Reference Design Smartphones and Tablets. The ideal candidate will have strong gaming/graphics background with prior testing experience on handheld or current gaming consoles, and a strong desire to help drive the mobile gaming/graphics technology of the future. Minimum 5 years of testing experience. Candidate must also have detailed knowledge of build, release, installation and con |
| Sr. Gameplay Programmer Position Summary: We are looking for a Senior Gameplay Programmer to be a part of the exciting growth that is happening in our new Montreal studio. Reporting to the Software Manager, this senior individual contributor programming role primary responsibility is to define the best way to implement the game design as desired by the design department using proprietary tools and scripting languages. This candidate will also modify and write systems as needed to support game play features. The candidate will coordinate the implementation of the game with artists, designers, and other programmers Primary Duties & Responsibilities: • Research, design, and implement software, tools, and libraries for game development teams. • Participa |
| Community Manager Our company currently has a great opportunity for a Community Manager. The Community Manager will assist the Lead Community Manager in building a strong, vibrant web community. The ideal candidate should have experience building and managing a team of community professionals across multiple regions, as well as experience planning web content and features. They should have exceptional project management skills, people leadership/management skills, and an extremely positive attitude. Responsibilities: * Manage the day-to-day operation of a team of community professionals * Coordinate with production, design, web, marketing, and other internal departments to ensure that the community team and players stay informed of company prioriti |
| Lead Flash Developer Our company is looking for a strong software engineer to continue the development of our flash game engine, expand our suite of game design and code generation tools, and develop new games from the planning stage to post-launch. Why You Should Apply: Technology: We embrace cutting edge technology if it saves us time in the long run. Ask us about how we wrote our own DSL that in turn generates code for serializing game data and defining API routes. Or perhaps watch our webinar with Membase about how we are able to support millions of users with NO sysadmin and a tiny team. Bigger doesn't always mean better, if you know how to use the right tools. Innovation: We have built a wide range of tools and processes that greatly reduce bo |
| 3D Game Visual Effects Artist (Contract) Our company is looking for a rockstar 3D Game VFX Artist to make our upcoming project visually stunning! You will play an integral part in the experience of the game through visual effects ranging from spells, abilities, weapon attacks, particle modeling animations, etc. The ideal candidate will have strong real-time game VFX experience as well as Unity experience. Please note this is a contract position. Responsibilities: • Conceptualize, design, and create in game visual effects • Create dynamic real-time VFX game animations and apply compositing techniques to a variety of VFX assets • Work with CCO and other artists to ensure consistency between vision and implementation of VFX Qualifications: • 1+ years experience |
| Game Producer Our company is an interactive entertainment company that is growing rapidly. We are seeking talented Producers to work on high quality titles like The Price Is Right and original IPs. Key Responsabilities: Build and maintain the project schedule. Help establish development processes. Maintain communication between involved departments. Qualifications: Experience in project management Experience in the game industry or in similar industry Solid understanding of the production processes Willing to accept and provide direction, work well under pressure, and handle multiple tasks Committed independent and responsible worker Strong time management skills and able to meet deadlines Exceptional communication skills and attentio |
| Training Team Manager The Training Team Manager is responsible for planning, organizing, leading and supervising the training department for Player Support. They will be responsible for creating, conducting and supervise training and development programs for employees. In addition, they are responsible for facilitating, and maintaining information in a clear, consumable and centralized manner. This role ensures that the appropriate training is provided to Player Support, that information is maintained, and communicated. Responsibilities: Manage the Player Support’s training team, curriculum, and training mechanisms. Develop and deploy Player Support training programs populated with relevant and up-to-date content. Assist Player Support content creation |
| QA Specialist Job Description: Test new or modified games to evaluate whether they are at the desired quality level Develop and execute test cases Report any problems found or suggestions in detail both in verbal and in written communication to supervisor Reproduce bugs on a consistent basis, while documenting all steps taken to achieve result Give feedback on usability and “Fun Factor” Requirements: Minimum of 2yrs of QA experience Experience in writing test cases Comfortable with Mac OS X Platform Superior attention to detail Excellent communication skills(verbal and written) Analytical/Research Skills Ability to adapt and prioritize Abou Us: Our company is an award-winning developer of hit games for mobile devices. We put |
| Technical Director Are you able to drive results and lead teams to effectively service and launch our clients and online video game projects (mobile, social, browser based and MMOs)? Come join our team, an industry leader in Live Game Operations working on AAA online video game titles, where we’re looking for a leader who can maintain customer relationships while scaling and building our Operations Group. You will be tasked with directing the efforts from customer service to risk mitigation where attention to detail is crucial to the team’s success and cognitive thinking is essential. You must have 5-7 years’ experience in operations at an online video game publisher or developer. Ideally a bachelor’s degree in finance or engineering operations field |
| Product Manager The product manager is responsible for coordinating cross-functional teams around specific product initiatives, delivering beautiful and functional sites and applications. Candidates for this role require a solid background in web development, particularly design and user experience. Though not a technical role, candidate must be conversant in web technologies and frameworks. Responsibilities: • Lead product vision for assigned projects. • Interview customers to understand their goals and requirements. • Coordinate in-house design resources for assigned projects, bringing the best out of this team. • Write product analysis and requirements documents • Create wireframes and user flows • Lead SEO planning and A/B testin |
| Junior Character Modeler/Intern Qualifications: Good character modeling skills Entry-level rigging ability. Must be passionate about creating games! |
| Concept Artist Qualifications: Fantastic painting and drawing skills Good with color, stylization Strong 2D skills Storyboarding is a plus! Knowledge of the video game process Excellent verbal and written communication Must be passionate about creating games! |
| World Builder What’s It All About: You are the architect of the environment in the game, building visually stunning areas where players can’t quite decide whether to stare in awe at their surroundings or concentrate on killing each other. It’s your responsibility to make sure the environments aren’t just attractive, but functional as well – providing interesting tactical choices that draw attention to important aspects of the game play experience. In addition to crafting the play spaces, you also excel at making the world come to life by populating it with objects, NPCs and encounters. By working closely with other artists, designers, and programmers, you devise ways to structure your landscapes so players can use all their characters’ abi |
| Game Engineer We're looking to bring on someone who is as passionate about games and technology as we are; who loves interesting challenges and new frontiers; who can work well with a small, tight-knit team; and above all, someone who knows and writes good clean code but will hack as needed. Responsibilities: Working with the Unity engine & proprietary engine and tools Develop, maintain, and optimize mid/high-level engine systems Content programming from UI to AI Directly work with Artists and Designers to develop content systems Job Requirements: You must be a Game Developer 3+ years of professional game development experience 2+ years of embedded programming with two or more of the following platforms; iOS, DS/DSi, Wii, PS3 or 360 Mus |
| Lead Designer This is a mid to senior level designer position for a major console product, so you must have significant game development experience. If you have just an undergrad degree and no industry experience, please do not apply. Indie developers are welcome, but only if you have published a product. (Power to the people!) Your past work should demonstrate a wild imagination, a love of innovation, and some killer talents. You will need to have glowing references from people you’ve worked with or for, and plenty of evidence of how self-motivated you are. This is an on site, full-time position and we will not consider anyone who wants to work remotely or part-time. • First and foremost you need to have a bright, positive outlook and an energet |
| Producers & Designers Collaboration and a commitment to quality is what drives the Producers and Designers at our company to develop boundary-pushing games. Producers/Designers are on the hook for developing the vision and leading a group of mixed discipline teammates to push that experience towards the vision for the overall game. Partnering with Project Managers to balance creative wants with budgets/schedules while welcoming ideas and feedback from all members of the team, they strive to create the best gameplay experiences possible. Sample Work is a Bonus: Exhibiting your design and communication skills with examples of written or visual design documentation will help us assess candidates. We thank all applicants for applying, however, only those s |
| QA Tester An independent video game company in Cambridge, MA is looking for diligent, motivated individuals to join our QA team. Our ideal candidate is a team player with strong communication skills and the ability to work easily with other Testers, Engineers, and Designers. With a demonstrated affinity for all game genres and high internal standards of quality, you will be responsible for the continued improvement of our products. We need organized, perceptive testers who can find bugs and help us make our work better. If you love playing games and would like to contribute to our industry, there could be a spot for you on our team. Responsibilities: Collaborate with designers and engineers to test, identify bugs, and polish their work Con |
| iOS Engineer Technology moves at the speed of thought, and we need some talented developers to help our mobile applications keep up. We’re seeking engineers who possess not just a love for the mobile space, but also the skill set necessary to help our Brain Trainer remain the #1 app for cognitive training. You'll be working on a small team doing fast paced agile development and have a voice in feature decisions, architecture, and visual design. What you'll do: Build applications and games that work across multiple platforms and form factors Work with the entire technology stack from mobile front-end to server-side coding Drive client-side development to produce industry-leading mobile apps Work with Designers to implement consistent UI/UX ex |
| Technical Game Designer Technical Game Designer The Technical Game Designer will work closely with the Game Designer and Lead Programmer to help them implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all gameplay elements within. Main Tasks and Responsibilities: • Integrate all interactive elements (images, animations, sounds, gameplay, etc.) • Script cinematics and events • Define the locations of interactive objects and enemies • Create a list of useful tools for level design • Create a strict nomenclature to simplify group work • jeu Assist the Lead Designer in creating various elements and levels in a game • Double-check all content adde |
| Mobile Game Designer Responsibilities: Jack of All Trades: Must perform a variety of game design tasks such as system design and balancing, from design documentation all the way down to working with QA to find, fix and test bugs Review business requirements working with other team members Produce solid, detailed design documentation Contribute game layout, implementation (camera, entity, etc.), scenario creation, event scripting, game balancing, pacing, and gameplay tuning Collaboration Minded: Work in conjunction with programmers and artists, to put all the elements together in action-packed gameplay experiences Maintain the gameplay vision and consistency Work with the QA and Customer Support teams to triage and fix bugs with rapid turnaround |
| HTML5 Mobile App Developer Responsibilities: Review business requirements working with other team members Perform a technical analysis of requirements Produce a solid, detailed technical design Develop code to implement the desired requirements with little or no supervision Work with the QA and Customer Support teams to triage and fix bugs with rapid turnaround Contribute ideas for making the application better and easier to use Requirements: Extensive experience with HTML5, CSS and JavaScript Experience creating cross-platform applications Highly proficient with iOS, Android SDK’s and tools Experience using Dreamweaver Proficient in Photoshop, Illustrator and Flash Excellent written and verbal communication skills Qualifications: 2+ years |
| Server Engineer You are detail oriented and logical, with a side of creativity. You will design features that are crucial to the main platform on which all of our social games live. Your code is efficient, flexible and scalable for supporting fun game experiences for hundreds of millions of users. What you get to do every day: Collaborate with team members to produce and manage scalable architecture Create plans and tools to deploy game servers – from staging, to initial launch, through scaling and post-launch Solve real-time storage problems at a large scale What you bring to the role: B.S. in Computer Science and hands-on experience doing software development in a commercial software development environment Hands-on e |
| PHP Engineer You are an elegant problem solver. The features you design and develop will be critical to superior gaming experiences our players have come to expect. You are a quick thinker with solid experience designing, building and growing high-volume web applications. What you get to do every day: Collaborate with team members to produce and manage high quality code Demonstrated ability to augment complex code bases Take ownership of feature development for both client and server side specifications from concept through deployment Integration of social and mobile APIs – Facebook, Viximo, Twitter using social game features ie: like, ratings, reviews, fan page, stream posts What you bring to the role: B.S. in Compu |
| Flash Engineer You work closely with the Game Lead to design new features. You preserve the daily rhythms of the game through attention to problems and efficient management of design challenges that affect a large network of users. You are a visionary whose creative edge is balanced by the flexibility to handle anything from user interfaces to path finding algorithms. What you get to do every day: Write compact, accurate code that communicates with our back end technologies Collaborate with peers to deliver high-quality products Contribute creatively to the development of new game features Resolve problems as they arise coming up with solutions that meet the demands of the projects Write unit tests and come up with efficient |
| Quality Assurance Analyst Job Purpose: This is a mid-level position focused on software testing, analysis, and review related to data and services produced for internal and external clients to ensure compliance with company standards and commercial SLA's. Duties: The following duties are considered necessary in the execution of the responsibilities of this position. Identify program errors in software and communicate clearly how to reproduce these errors. Design and maintain large scale test plans for current or future products. Look at large data sets for hours at a time. Collaborate with a design team in order to identify weaknesses or to recommend strengths in software architecture. Follow up on client or co-worker reports of bugs. Be able to com |
| Business Analyst Job Purpose: Research, modeling, analysis and problem solving with the largest specialty video game research firm in the world. Work closely with the publishers and developers in current and emerging markets to solve data-intensive and analytical problems to help deliver stable and profitable growth for the video game industry ecosystem. Duties & Responsibilities: Assist leading video game publishers and developers with research and analysis across a broad range of projects Conduct independent, in-depth research with our tools and datasets on assigned projects Present research findings to clients over the phone, web or in person as required Work in conjunction with the Insights and Analysis team to build and maintain forecastin |
| Software Engineer It ain't easy running a web app with over 14 million users, but we do it anyway -- and with just a few people. This team does it all. They tame MySQL replication one day, implement a brand-new feature the next, and push it all out that night. They love being responsible for whole systems, and they love scaling those systems to the next level. Interested? We’re looking for talented Engineers to join our growing team! What we're looking for: BA/BS in Computer Science or related field Build systems that are simple and scale Command of your favorite modern programming language: Python, Ruby, Java, Objective-C, C++, etc Comprehensive computer-science fundamentals Comfortable working in a Unix environment Pluses: Love of RoR Ba |
| Game Testers Are you a college student looking to get exposure to game development? Or a stay-at-home mom with a closet addiction to the latest casual games? Our company is seeking 2-3 local casual game enthusiasts to supplement our professional testing team. This recurring work will involve a highly variable time commitment due to the nature of game development schedules, so flexible candidates are desired. Monthly work may average 50 hours, but it will come in bursts! No professional quality assurance experience is required, but testers will need an eye for detail and an analytical mind. You will be asked to perform both directed testing and exploratory undirected testing. Steps taken, bugs found, and general game feedback must all be carefully |
| Level Scripting/Game Production Assistant Essential Requirements: Moderate/High computer technical proficiency Pro-active, energetic mindset Fast Learner Understanding of core concepts of level scripting and design. Interest in helping with basic team & asset management tasks under the direction of a producer. Resume and/or portfolio indicating/demonstrating experience. Experience working on a game development team, student or professionally Willingness and ability to work long hours on Trendy Entertainment / Dungeon Defenders-related projects, including occasional weekends. Proficiency with Unreal Engine 3 level scripting (Kismet) & assembly (Meshes, BSP/Collision), via the Unreal Development Kit OR Proficiency with 3D level scripting & assembly in any modern game engin |
| Environment Concept Artist Description: Seeking a highly motivated and talented concept artist to create amazing environment illustrations for our next round of original IPs. The ideal candidate will have experience creating very high quality concepts for games noted for their environment art and design, excellent verbal and written communication skills, a team-oriented/collaborative approach to development, and can communicate and work well with all departments. Candidates must care as much about the quality of their work as completing it. Responsibilities: Work with art and game directors to establish environment art direction for our original IPs Create concepts for internal and external environment artists from early stages of development through final |
| Gameplay Tester Description: Creator of award-winning Xbox 360 titles such as The Maw, Splosion Man, Ms. Splosion Man, Comic Jumper, and recently released Kinect title The Gunstringer, and is looking for some motivated volunteers to join our contact list for the testing of future projects here in Austin, TX. Criteria: Volunteers (unpaid) with an interest in pursuing a career in the video game industry. Must be at least 18 years of age or older. Volunteers must be able to work independently and alongside our team to perform testing. Participate in stints of testing from a few weeks to a couple months that work with your schedule. All testing will be held at the Twisted Pixel Games studio in Austin, TX. Volunteers will be required to sign and r |
| Sr. UI/UX Designer Are you a talented senior level UI Designer who loves transforming wireframes and concept art into beautiful, usable games for the Facebook game platform? If you love designing creative yet simple solutions to complicated design, we’d like to talk to you. Responsibilities: * Define the look and feel of our leading Flash games. * Design compelling visual treatments for game interfaces that are easy to understand and use. * Maintain a consistent art style throughout the entire project. * Work closely with design and technology teams to conceptualize and prototype interface functionality, look and feel. * Create wireframes, user flow diagrams, and high-fidelity prototypes to solidify design direction and plans. * Identify priorit |
| Marketing Analyst We are a division of EA which crafts high quality multiplatform role-playing, MMO, social, play-for-free and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises. We currently operate in eight locations across the world, including Edmonton (Alberta, Canada), Montreal (Quebec, Canada), Austin (Texas), Fairfax (Virginia), San Francisco (California), Los Angeles (California), Sacramento (California) and Galway (Ireland). Our Austin studio is hard at work on our massively multiplayer online game, Star Wars: The Old Republic. We are currently searching for a Contract Marketing |
| Art Director As the Art Director, you will work directly with, and manage the art team to create and maintain a consistent art style throughout the project, from title screens and menus to final credits. The Art Director will lead the art team in the creation of the highest quality art work comprising of animation, character design, environments, visual effects, static screens and motion graphics. They will be expected to drive the art team to fulfill the creative vision of the project. The position has the potential to grow to encompass studio-wide Art Direction. Responsibilities: o Work closely with the Creative Director on all aspects of the game’s look and mood. o Create and maintain art schedules to ensure high quality content is pr |
| Software Engineer The Low Down: Our company is looking for a very eager and enthusiastic Software Engineer to join our successful gaming team. You (yes, you!) prefer small sprints, quick iterations, and short deadlines. You love refining your code and participating in peer reviews because hey, school is cool! To top things off, you love a good nerf gun fight now and again. What you’ll be doing: Maintain uptime in a high-traffic, high-growth web environment. Designing optimal server environments. Optimize caching, NoSQL & database tables including configuration settings. Configure & deploy servers. Plan for future growth & scalability. Participate in paired coding reviews (XP). Develop data, process & network models to optimize architectur |
| Presentation/Game Programmer Our company is looking for a talented, team-oriented, creative force to join us! The Playstation Move is among the most exciting developments in gaming over the past 2 years, and we are one of the driving forces behind it. Working as a 2nd party studio, we’ve collaborated directly with Sony on the Move tech since its inception all the way through R&D and production. For 2011, we set our sights on a totally different kind of game with Medieval Moves: Deadmund’s Quest, a brand new IP in which we combined a story based action-adventure game with seamless and precise Move mechanics that allowed users to wield multiple weapons with no interface. Medieval Moves joined our 2010 effort Sports Champions as one of the most successful holida |
| Game Programmers We are looking for Game Programmers to develop innovative and high quality titles for PC, Mac and consoles (Wii, DS, Xbox 360). Key Responsabilities: Participation in program design and architecture Designing and coding game systems Assisting with the scheduling of programming activities on the project and completing programming tasks in accordance with schedule Qualifications: B.S. degree in Computer Science, Math, Engineering or equivalent experience Professional software development experience Advanced knowledge of C++ Demonstrated knowledge of good software engineering practices Excellent communication and interpersonal skills Positive attitude and an ability to provide and receive constructive criticism An interest |
| Mobile Application QA Analyst We are growing and we’re growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. We’re building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic massively multi-player social gaming space. Our studio business model allows us to sustain a startup culture that empowers you to drive change and create and own the outcome of your contributions – contributions that impact millions of gamers daily. Think you have what it takes to make real games? We want to meet you. The Mobile Application QA Analyst will be an integral part of our Mobile Strategy and deliver c |
| Game Designer Our company is looking for a game designer to join us in creating the best social games on the planet! Who are we? We are a social gaming company founded by legends of the pinball, arcade, and casino gaming industry. What is our mission? We make high-quality branded social games for Facebook and mobile platforms with unique features designed specifically for each brand. Where are we located? We have regional locations in Atlanta, Chicago, Kalamazoo, and Reno. This position is located in our Chicago, IL office. So, if you want to work with passionate gamers in a company owned by legendary veteran gamers: JOIN US NOW! Description: The Game Designer works closely with the Chief Creative Officer to conceive and dev |
| Senior Gameplay Programmer, DMO Job Description: A company is looking for an experienced Senior Gameplay Programmer to help implement and refine the overall gameplay experience of Dark Millennium Online. The Senior Gameplay Programmer will work closely with Programming, Art and Design leads to insure that all gameplay functionality is carried through to completion and provides an incredible player experience. Core Responsibilities: Implement gameplay related functionality including combat mechanics, economic and social systems, and other core game mechanics Deliver technical documentation for internal use Work with other team members to iterate and refine gameplay systems Contribute innovative and original ideas toward all aspects of the game’s production an |
| 2D Artist This role is a key member of the art and design team responsible for developing the look and feel for our games. Responsibilities: • Create an isometric world and populate with wildly imaginative things • Create characters, items and in-game/promotional illustrations • Collaborate with engineers and game designers who happen to be an awesome and talented bunch Requirements: • Proficient in Photoshop • Experience in isometric illustration environment • Strong sense of color, design and architecture. • Team player • Be local to the Bay Area Desirable • Experience in the game industry • 3D skills (3Dmax, Maya, Sketchup) • Animation skills • Enjoys high tech devices and top-of-the-line digital imag |
| Level Designer Job Title: Level Designer Employment Status: Contract Department: Design Job Description: The Level Designer will work as part of the design team to create compelling level layouts and encounters for top quality RTS experiences using our in-house toolset. Responsibilities: Prototype and build test and final in-game levels. Design and document encounters at a level that meets and exceeds direction by leads. Communicates ideas with various project development personnel to solicit feedback and ensure support. Rapidly iterate on level design to maintain theme and gameplay, while keeping performance high. Ownership over own work and ability to work independently. Utilizes independent judgment when determining course of |
| UI Artist Job Title: UI Artist Employment Status: Contract Department: Art Job Description: The UI Artist will work independently developing interface solutions based on specs created by the Art Director and Lead Designer. You should be adept to technical problem solving working alongside programmers. Responsibilities: Create UI specifications and front-end flows in Visio and communicate them to the UI team Build and maintain the UI art style guide Work directly with the design team to conceptualize, prototype, and implement the game’s user interface Apply and maintain a consistent art style throughout the entire project interface Create high quality icons that depict various units, gear, upgrades and abilities Assess and |
| Assistant Game Designer We have a great opportunity for an Assistant Game Designer in our Los Angeles, CA office. This opportunity is best suited for a consummate online gamer who gets along easily with others, is extremely intelligent, and feels that while they have a lot to contribute; they have far more to learn. Applicants must also be able to remain positive and work effectively and efficiently in a team-oriented environment. Please note that this position is about game mechanics - it is not about writing, character lore creation, or art. It is about creative problem solving within the bounds of core gameplay experiences. Responsibilities: Work closely with Designers and Producers to design, tune and implement various aspects of the game content and |
| 3D Senior Character Artist As one of the most popular PC games today, our featured game is reshaping PC gaming and core gamers perception of virtual goods. Our company (named a Top 30 developer by Game Developer Magazine), is experiencing a period of rapid growth, doubling the size of the company in the past year. With several million players in their first game across the US and Europe, and numerous awards (including IGN.com’s Readers' Choice for Best Multiplayer Game for League of Legends), our company has pioneered new ground with their debut title and is continuing to aggressively expand. We are looking for an exceptionally skilled 3D Senior Character Artist to join the team. The ideal candidate has experience modeling and texturing a diverse visual range |
| Senior Quality Assurance Engineer Description: Our company is looking for an energetic and organized candidate to fill a long-term contract opportunity for a Quality Assurance Engineer in our New York office. In this position, you’ll work as a key member of our Engineering team to test a groundbreaking product for our client – a premier global financial institution. Responsibilities: Establish and implement and QA infrastructure for a consumer facing and web based API system. Review functional specifications from a QA perspective. Create test cases and execution test plans, with a strong emphasis on automation. Maintain and develop client and server site test scripts. Post-implementation testing of production system Work closely with VP of Technology on me |
| Senior Character Artist Senior Character Artist (Lead) Is This You? Are you passionate about character design and development in video games? Do you push the boundaries of art and technology to deliver exceptional leading edge characters? As Senior Character Artist (Lead) you will oversee a team of up to 10 character artists and be responsible for creating and owning the end to end design, delivery and pipelines for our newest project. You will work closely with the Art Director, designers and character artists to create believable characters utilizing existing in-house tools and our state-of-the-art game engine. You will play a key role in determining how to advance our characters. To succeed in this role you will have a proven track record of collaborating |
| Software Engineer - PHP - Mobile Brief Description: As a leader in the free-to-play core social games arena, our company is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. Our company has commercially launched 6 games to date, including The Godfather: Five Families, Dragons of Atlantis and award-winning Kingdoms of Camelot,with many more in the pipeline. You can play our games on Google+, Facebook and other social networks around the world. Our studio business model allows us to s |
| Software Engineer - Front End - Mobile Brief Description: As a leader in the free-to-play core social games arena, our company is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. We have commercially launched 6 games to date, including The Godfather: Five Families, Dragons of Atlantis and award-winning Kingdoms of Camelot,with many more in the pipeline. You can play our games on Google+, Facebook and other social networks around the world. Our studio business model allows us to sustain a |
| 3D Art Generalist Our company is seeking an artist who is highly creative, multi-talented person who wants be a part of close-knit development team. This artist will create a wide variety of 3D game content including: architecture, hard surface, and organic surface models for a highly stylized game environment. This person must thrive on working together with a small team. Requirements: -Possess 3D skills using MAYA. -Intimately familiar with Adobe Photoshop -Need to be well-versed in real-time shader creation techniques using 3d software or proprietary level editing tools -Ability to work well under pressure and deadlines -Possess the ability to quickly learn and adapt -Organization and communication skills -Ability to operate in a fast paced |
| Senior Visual Effects Artist Our company is seeking a talented Senior Visual Effects artist to create AAA-quality visual FX for our Syfy Action MMO. This person is responsible for prototyping and creating visual effects for real-time use in games. Responsibilities: · Work with the FX team, Lead Artist, Art Director, designers, programmers, and concept artists to create final art, from early concept stages through completion of assets within a scheduled timeframe · Create compelling real-time visual FX for characters, environments, and gameplay · Communicate problem areas, expectations, and desired modifications to leads · Optimize assets to run at desirable frame-rates and fit within memory limitations · C |
| Graphic Artist Our company is currently seeking a Marketing Artist to join our Marketing team and produce kick ass 2D assets at our Montreal studio! We are an international developer and publisher of video games for mobile phones and consoles. Main Tasks and Responsibilities • This is primarily a 2D artist position • Working under the Artistic Director for packs/logos, you will be involved in staging and polishing the 3D assets provided. • Your artistic sensibility and thoroughness will allow you to consolidate the atmosphere and visual impact of the packaging. • Your graphical knowledge will allow you to vary and combine current graphical trends in different styles. • You can create logos and emphasize them in a graphical context. |
| Game Writers About Us: We are a game review site, with many other features added. Aside from game review we are also a game development company working exclusively on mobile games and each member of the core team would be working on the creatives of the games we create. We intend to become THE place gamers come for fair and balanced information, free games, and a great place to make friends with others of a like mind. Our Writers and owner core members will become a major part in the next big thing in Gaming. We intend to start a revolution in gaming where gamers get to speak directly to developers. To shape the future of Games for each other. The Duties of Writers will include News articles, Reviews, Previews, blogging, organic marketing, c |
| Level Designer Job Description and Responsibilities: Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Our company is currently seeking Level Designers to join our console and mobile teams at our new Toronto studio. Our company is an international developer and publisher of video games for mobile phones and consoles. Main Tasks and Responsibilities: The Level Designer will work closely with the Game Designer and Programmers to help implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all gameplay elements. There is a strong technical side to this role. • Integrate all interactive |
| Quality Assurance - Team Lead You are instrumental in making game play meaningful. You have expertise in testing for a social or MMO game and have in-depth understanding of game development processes and the role you play within that cycle. You have the motivation to help deliver a solid product with your team – bug-free and always have the best interests of the game and its players at heart. What you get to do every day: Be the Subject Matter Expert on the projects you lead. Understand every system and feature, including monetization tools, functionality, user experience and project point of contacts Demonstrate thoughtful leadership on how to most effectively test these systems, finding the most crucial bugs early and ensure the project is tested to the highe |
| Network Engineer (Senior/Lead) The Network Engineer works with a team of network software engineers to design, implement, and refine the whole multiplayer game experience. The Network Engineer will work closely with other department Leads to ensure that all functionality is carried through to completion and provides for an incredible player experience. This position is for a senior software engineer with leadership experience who will champion project ideas and engage their team to create quality games. Major Duties and Responsibilities: Project Management: • Lead the technical design and implementation for the project in the area of networking. • Work with other team members to iterate and refine systems • Contribute innovative and original ideas toward |
| Generalist/Tools Programmer We’ve identified an immediate need for a Tools Programmer to help build up the asset pipeline for our game. As ramp up for our next game, we’re finding gaps in the technology that allow our content creators to put their awesomeness into the game, and we’d like your help! Primary Responsibilities: Design, implement and maintain content creation tools, asset pipelines and scripts as required by lead programmer and project Collaborate with other engineers on integration and support tasks Collaborate with designers, artists and audio artists as needed to build and refine content pipelines. Work closely with producers, artists, and designers in a highly collaborative agile, small team environment Requirements: 2-4 years’ |
| Flash / AS3 Game Developer Looking for an exciting career developing cutting edge technology and next-generation games? Our studio is an award-winning game developer & publisher with a focus on Browser-based and WiiWare game markets. We are currently seeking to fill the following positions: Flash / AS3 Game Developer As a Flash Developer, you will assist in developing cutting edge technology and next-generation browser-based games. In addition, you will help to shape, evolve, and maintain the firm's code base. You must be a highly organized, independent and responsible professional able to successfully implement complex, feature-rich flash games. Candidates will work from our new 104th St downtown Edmonton headquarters in a team of 2-3 programmers, and are exp |
| Front-End Engineer Our company is growing and we’re growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. We’re building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic massively multi-player social gaming space. Our studio business model allows us to sustain a startup culture that empowers you to drive change and create and own the outcome of your contributions – contributions that impact millions of gamers daily. Think you have what it takes to make real games? We want to meet you. The Front-end Engineer will be responsible for the front-end design and implementat |
| Senior Product Developer / Director Job Description: Position is responsible for early-stage product research, preliminary engineering and design, and managing company product initiatives that may be 9 months to 2 years out. Responsible for seeking out and staying abreast of current and future trends in Consumer Electronics products, both in function and design. An innovator, original thinker, a strategist who thinks about blue ocean strategies and the products that will be on “future pegs”. Job is “project-oriented” in scope and the initiatives will focus on future/long term product strategies. Speed to market is essential, thus it is highly unlikely that the SPD would work on more than one or two products/initiatives at a given time. Works closely with |
| Web Developer Our company is looking for an amazing Web Developer to help build new homes for our social game experiences! You'll own the development and architecture of public-facing interfaces for top-quality games. Candidates will have solid experience developing web applications utilizing Web 2.0 technologies, specifically Javascript, PHP, CSS and DRUPAL. Familiarity with the Facebook API is a big plus. You must be able to write clean, organized code and be comfortable working independently. Skills: BA in Computer Science or equivalent 2+ years HTML experience 2+ years of demonstrable DRUPAL PHP web development 2+ years JavaScript experience Experience with SEO methodologies Ability to handle multiple tasks Facebook and/or MySpace platf |
| Software Engineer Company Profile: Our company provides a total commerce solution for global micro-transaction-based businesses. Spanning online games, digital entertainment, and social networks, our company's advanced offering goes beyond billing to drive core business metrics and optimize new transaction-based revenue streams. Combining its micro-transaction platform, catalog management, storefronts, merchandising and anti-fraud solutions, scalable publisher support and international payment gateways, the company's technology has been adopted by leading publishers in gaming, social and entertainment, supporting nearly 100 million users in 23 countries. Headquartered in New York, NY our rapidly growing company also has its engineering hub in Palo Alto, C |
| Animator Job Overview: Our company is seeking to hire a contract Animator (or studio) to build environments and characters for simulation software. Candidate should have experience as a technical artist developing 3D animations for real time platforms. Responsibilities: •Creates 3D models, textures, and assets as directed with a high level of design continuity. •Develop storyboards and scripts to effectively communicate and influence creative vision. •Naturally animate human characters. •Ability to create seamless compositions between 2D and 3D elements. •Setup full range of environmental lighting conditions. •Adapt high-level design to real time mobile platform while maintaining best possible aesthetic quality. •Deli |
| User Interface Artist Do you have a passion for UI? In this role you will play a key role in shaping the user experience for an AAA MMO. The User Interface Artist will work with the Lead Artist, Designers and Programmers to establish functional and attractive interfaces for computer games and websites. UI Artists are responsible for creating fully interactive menu systems that push the limits of 2D and/or 3D and enhances the overall aesthetic of the project. Requirements: • The UI Artist should have a good understanding of Flash & web design, including the ability to create custom well crafted bitmaps, icons, skins, etc. • The UI Artist must demonstrate a broad range of skills and abilities, including core graphic design competencies (composition a |
| 3D Generalists Our company is seeking 3D Generalists for current and upcoming film projects focusing on Previsualization for Feature Film Visual FX. Skills for a generalist include modeling, texturing, rigging, animating, and rendering. MEL scripting is not required but is always a plus. Experience in previs or vfx is not required, but is a definite plus. Required software skills include Maya, Photoshop, AfterEffects. This is a contract position and the term of the project is based on the needs of the production. All work will be performed in-house in our studio in Newton, North Carolina. Good luck and thank you for your interest |
| User Testing Manager Summary: Assist the Production and Development teams in analyzing the status and quality of games by planning and executing user tests ranging from internal usability tests to cross studio playtests to external focus tests driven by qualified third party vendors. Job Responsibilities: Planning internal (on-site) and external (using a third party vendor) user tests. This involves: Gathering research requirements Organizing and leading meetings with project stakeholders Scheduling participants and budgeting incentives Assisting in the development of user testing plans Budget forecasting, per project, the overall user testing (internal and external) costs. Executing internal and external user tests. This involves: Direc |
| Character Modeler (Contract) Our company is looking for a highly talented Character Modeler to help our dynamic team model and texture a varied visual range of characters. A solid grasp of anatomy form, structure, color, and light for both 2D and 3D art assets is essential. The ideal candidate works well in a collaborative, cross-discipline environment! Please note this is a contract position. Requirements: - 3+ years in game development modeling and texturing characters, creatures and objects - Strong organic modeling skills using Maya and/or Max, Mudbox or ZBrush and Photoshop (or equivalent 3D and 2D programs) - Superior drawing skills and eye for light, form, shadow, color - Strong texturing skills (including photographic manipulation, texturing, and color |
| Lead Animator Our company is looking for a Lead Animator to maintain and create high quality animations for both real time in game movement and pre-rendered cinematics. This person will define processes and pipelines along with aesthetic goals. This person will be expected to mentor more junior animators and to have an awareness of the impact of assets on performance. Some of the awesome stuff you’ll be doing here. Animating 3D character models in a realistic game, including working with motion capture data, hand keyframed animations and facial/lip synch animations. Sets up animations to work on in game models using proprietary internal tools Participates in departmental meetings to share personal ideas and define the look and feel of areas an |
| Technical Project Manager Our company currently seeks a stellar Technical Project Manager to report to our Executive Producer on specified production components of an assigned game title or other project. This is a highly visible role working in partnership with internal developers, and senior management to ensure high quality delivery of projects. You will get the chance to work on our gaming platform, and both new and existing games. On a day-to-day basis, the Technical Project Manager will be responsible for assigned tasks related to game development, including such possibilities as coordinating QA, preparing project related documentation, evaluating project deliverables and open source tools, estimate resources needed, and providing feedback to the Executive |
| QA Tester Third-party developer working on a PS3 Move title looking to staff up a small internal test team. QA testers will work directly with leads and production, as well as the publisher-side QA department. We are seeking an experienced Quality Assurance professional who is pro-active, has a great attitude, and is interested in adding to their already strong skill set. Responsibilities Identify issues through specialized testing and progression playthroughs and log them in our internal bug system. Reproduce bugs found by internal team and publisher-side functional testing. Update game walkthroughs to match any major changes to gameplay. Support engineering by recording memory metrics. Help production prioritize game quality issues from t |
| Game Designer Want to build truly unique games played by millions of daily users? As a Game Designer, you will work closely with our co-founders and Executive Producers on new game development and strategy. You will balance both quantitative and qualitative insights to design and optimize smart, engaging features for our active and growing user base. What you get to do every day: Help manage the creative direction of a game throughout development & lifecycle of the game Pitch innovative game features that are designed to improve customer acquisition, engagement and/or monetization, but overall must be fun Work with engineering and art teams to effectively implement new features and systems Manage game systems, economics & mechanics Modeling and |
| Game Programmer Our company seeks a talented and ambitious programmer to expand our development team as we start multiple new projects. While our cross-platform engine handles the low-level animation, rendering and resource access on PS3, PS2, PC, XBox360, iOS and Android, the game programmer is responsible for implementing game logic, UI control, physics, animation control and general entity management in cross-platform C++. The successful candidate: • Is a C/C++ expert: Though we occasionally use other languages (e.g. C#, Tcl, Python) particularly for toolchain work, our game code is entirely portable C++ and this is the primary output from this engineer. • Can manage state logic intuitively: From overall application control to UI to individua |
| Lead Programmer Job Description: As lead programmer, you will lead the programming team to develop high quality game systems and tools. You will collaborate with programmers and other dept. leads to create and develop game features and functionality. Responsibilities: Manage programming team Assist with planning, delegation, team organisation and management Mentor team members when required Develop, document, test and maintain highly accessible game systems and features in collaboration with other programmers and designers Collaborate with leads and team members to develop, iterate and refine gameplay systems Develop and optimize cutting edge game code on PC and next-generation consoles Design and implement efficient and maintainable code |
| Concept Artist Our studio is seeking a concept artist. We offer good conditions, a competitive salary and a high level of involvement in course development. The candidate will have technical management functions for internally video game projects. The candidate must be willing to provide a link to a portfolio to be considered. The requirements are: Patient and humble Motivated and hard-working Willing to learn and work in teams Passionate about animation The candidate must master the following specialties: Experience in game development or similar projects To apply for this position, please send your CV and a link to your portfolio |
| Lead Project Manager The Lead Project Manager (PM), also known as Development Director (DD), is responsible for the overall success of the delivery of our game, on time and within budget. Prior to production the PM will carry out a detailed analysis of the game design and work with Production and Key Project Leads to plan the project milestones. Role: Help to provide daily team leadership Work with the Production/Project Management Team to create and maintain a schedule for the project and decides the personnel and equipment needed Monitors the team’s progress against the schedule Must be able to prioritize when production deadlines are a concern, manage risks, and plan for contingencies Managing the project management team and development of their |
| Freelance Graphic Illustrator We are looking for a Freelance Graphic Illustrator to join our wonderful team! We are a company that is dedicated to helping the real world through creating games. We are about having fun through games and feeling good about it! We are currently a small team with a lot of passion for games. Our office is centrally located in the lovely Liberty Village of Toronto, ON., Canada. Preferably we would like to hire someone who have experience working on a freelance basis and have a good strong portfolio to show us. We are seeking a very creative and talented individual who can work on our graphic illustrations for the game. You are a person of great artistic influence and can contribute to the artistic style of the team. Of course, it would |
| Mobile Game Developer We’re looking for an enthusiastic, experienced and talented mobile developer to help us build our innovative social gaming products. We are more than simply a social game developer, we are all about introducing fun and entertaining games to the world that make an impact. Our games benefit a variety of leading non-profit organizations that work with us to spread the word about our games. Our team is small but creative, collaborative and fun! Here are the skills and experience we are looking for: · BS in Computer Science (or equivalent) from top program · Experience in developing mobile apps using one or more of: Objective C, Java, HTML/JS/CSS, Phonegap, Titanium · Expertise in building dynamic Web apps using one or more of: Pyth |
| Art Director We’re looking for an enthusiastic, experienced and talented Art Director to help us build our innovative social gaming products. We are more than simply a social game developer. We are all about introducing fun and entertaining games to the world that make an impact. Our games benefit a variety of leading non-profit organizations that work with us to spread the word about our games. Our team is small but creative, collaborative and fun! Here are the skills and experience we are looking for: · Formal training (college, university or other) in design · Freehand Illustration (50% of your time will be spent illustrating) · Adept with Adobe Creative Suite (our tools of choice) · Basic proficiency in Microsoft Office or Google Doc |
| Game Programmer Summary: You're a self-motivated programmer with a passion for making games. You'd spend your free time playing games, but you can't get past the fact that you should be coding them instead. You're ready to collaborate with a tight-knit team of highly dedicated and talented designers and developers to create best-in-class social/mobile games. The fuse is lit, and you're ready to go. Responsibilities: Code iOS games for the iPhone and iPad using C/C++/Obj-C Desired Skills & Experience: Proven track record with complex programming projects in C or C++ Experience working with a team Bachelor's degree or diploma in the Math, Computer Science, or related field; or two to four years related experience and/or training; or an equiv |
| Framework / Tool Engineer Currently seeking to fill a Framework / Tool Engineer position. - Experience with designing and authoring production tools. This should range from 3D Maya / Max plugins to 2D animation and palette tools. Work is on-site only. No remote work. We are located near North and Halsted in Chicago¹s Near North Neighborhood. Must be willing to work on games that rock! |
| Generalist / Engine Programmer We are currently searching for a Generalist / Engine Programmer with the following skills and experience: Description of responsibilities - - Design, optimize and maintain core game systems and features - Work with other departments such as art, audio and design to improve workflow and features - Assist other departments with maintaining framerate and memory budgets - Maintain memory budgets for various systems - Writing clear, maintainable, portable, and highly functional code - Testing and documenting of the code you write - Keep up to date on current console programming technology trends Experience required – - Expertise in C and C++ - Console programming experience. - Experience with SPU utilization - Experience |
| Character / Combat Artist We are currently searching for a Character / Combat Animator with the following skills and experience: Experience required – • A strong understanding of animation fundamentals and visual storytelling principles • Creating full-body keyframed animation, facial acting, lip-sync, camera movements, and modifying motion capture animation for use in gameplay and cut-scenes • Expert understanding of Maya; rigging tools, dependency graphs, motion graphs, expression editor • A solid understanding of the entire process of modeling for animation, building effective rigs for games, and integrating animation into the game including blending systems • Familiarity with MEL scripting Experience preferred – • Assisting an |
| Senior VFX Artist Responsibilities: Development: Work closely with the Studio Art Director and the Lead Artist to define VFX goals for a game, conceptualize, design and create visual effects for the project Assist the production team in the creation and overall management of the art schedule in relation to VFX tasks Working with production to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules Work with the other discipline leads on the team on a daily basis to effectively meet the aesthetic, stylistic, and technical quality bar Detect significant problems and find the best “artistic/technical/organizational” compromise in collaboration with the lead artist and ot |
| Global Product Marketing - Lead Our company is growing and we’re growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. We’re building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic massively multi-player social gaming space. Our studio business model allows us to sustain a startup culture that empowers you to drive change and create and own the outcome of your contributions – contributions that impact millions of gamers daily. Think you have what it takes to make real games? We want to meet you. Our Global Product Marketing Lead defines the core product value proposition, devel |
| Software Engineer Software Engineers design, implement, debug, optimize and maintain software. They stay aware of the goals of their current product and assist the VP of Technology and Producer in achieving those goals and identifying project risks. Responsibilities: • Author compelling games in C#, C++ and Objective-C • Employ Unity to build outstanding games • Leverage and enhance MI's existing game libraries • Develop and maintain MI's Python-based production pipeline • Collaborate with producers, designers and artists to build great games • Work with Quality Assurance to address defects and gameplay issues • Stay informed regarding current game and related technologies Requirements: • Minimum two years of experience in |
| Software Engineer Our company is looking for sharp, seasoned Software Engineers who have several years of experience in the game industry and a track record of shipping high quality games. Skills: • Fluent in C/C++. • Proven ability to independently design, schedule, and implement game/engine features that meet the requirements art, design, and animation teams. • Proven ability to add features to large complicated systems without unnecessary rework and without introducing bugs or performance issues. • Experience with code/data optimization to improve both memory consumption and execution speed. • Experience with multi-threaded programming. • Excellent 3D Math skills. Other qualities we look for: • Ability and drive to contribut |
| Senior Environment Artist Requirements: • Formal art related training to the equivalency of a BFA is preferred. • At least 4 years industry experience in a similar role with at least one title shipped on a next gen platform. • Traditionally skilled artist with strong fundamentals and an exceptional understanding of composition, space, structure, form, and color. • Excellent interpersonal and communication skills, working with varied disciplines and personalities. • Skilled 3D artist capable of creating high poly and low poly levels, vehicles, objects, and materials. • Highly skilled in Maya and/or XSI, Photoshop, Mudbox, and the Unreal 3 Engine. • Works quickly and effectively thinking creatively in a fast paced, ever changing development env |
| Associate Product Manager Job Description: We need a sharp and disciplined individual who has a passion for mobile gaming and loves improving the content of games. Your creativity and knowledge in this space makes you an appreciated and valuable player in the gaming industry and you love to share your genius on a day to day basis. Responsibilities: Use a balance of quantitative and qualitative insights to specify, design and optimize smart, fun features for our active and growing user base in conjunction with engineering, artists and designers Ensuring the proper application of content in the various projects Putting action plans into place to improve content and ensure their implementation on the ground Guiding teams so that they successfully attain eac |
| Level Designer We are looking for energetic Level Designers that are really passionate about making and playing video games. You will be responsible and have complete control over the game you will be working on, and will be responsible for learning everything needed to develop these games. Experience and Skills: Worked in the Video Games industry OR Worked in the Mobile industry OR You are developing your own game/engine as a hobby Must have been level designer on at least one shipped 3D game Experience with major game editor like Unreal Ed or Unity 3D modeling skills a plus Source Control (SVN / Git / CVS / P4), preferred Agile Development, preferred |
| Senior Software Engineer About The Job: You will design, prototype, implement and deploy mission-critical services supporting our multi-platform (Web, iPhone, Android) games. You will: write maintainable code with extensive test coverage, working in a professional software engineering environment – cowboy coders should not apply; own the code base that will transition us from a traditional web stack to a service-oriented architecture to scale our products; tackle complex problems in distributed systems, scalability, and more. Project space includes database scalability, caching, message queuing/bus, wide-table search, recommendations, user ratings, services for mobile devices, global response performance, gaming cloud, and virtualization. Requiremen |
| Design Director Job Description and Responsibilities: We have two unannounced projects in the pipe and there is lots of work to be done. We need the help of smart, passionate and dedicated people to help us make our open world action games! Are you a design sensei and game guru? Do you have a remarkable acumen in all aspects of game design and development? Do you have noteworthy experience developing third-person action games? Are you well-versed in content-development tools and pipelines? Are you an inspiring leader who can make everyone around him/her a smarter and more engaged game developer? If so, we would like to talk to you about an exciting new company title that is being developed in beautiful Vancouver, British Columbia. We are looking f |
| Lead Designer Responsibilities Work closely with the Game Director to develop design goals and assets that fulfill the requirements of the project’s game and visual design. Work with all departments on the scheduling and integration of the Game Design, as well as game feature development goals and execution. Lead the implementation, iteration, and evolution of the game/level design from early planning stages to final release. Lead the department to deliver work on-time within a tight schedule, while working closely with the level design, artist, animation, and programming team members. Drive the department to consistently meet project deadlines in a timely manner without compromising game design integrity. Mentor the design team members, and set |
| Lead Animator Responsibilities Work closely with the Game and Art Director to develop animation goals and assets that fulfill the requirements of the project’s game and visual design. Work with all departments on the scheduling and integration of the animation assets. Lead the integration of animation with designers and engineers to create compelling in-game animation. Implement, iterate and evolve the animation direction from concept to gold master. Create high-quality character animation at a quality bar suitable for next-generation console development. Lead the department on accomplishing the style, look and feel of the animation for key characters. Drive the department to consistently meet project deadlines in a timely manner without compro |
| Senior Environment Artist Our company needs an energized senior artist to create compelling environments for a high profile next-generation property currently in development for Xbox 360, PS3 and PC markets. Quality is more important than quantity! If you are sick and tired of just working on crates and barrels and want to create and shape the whole scene, then this is the job for you! This person will be responsible for creating levels with a team of artists. This artist will oversee their level production and work on key hero meshes. Responsibilities: • Lead a level team of artists in creating and maintaining visually stunning 3D game environments • Layout, light, and set dress levels • Work with Designers on creating a fun gameplay space • Ment |
| Mobile Social Game Designer Our mobile gaming company is looking for a talented Game Designer with experience in Mobile games on smart phones. This creative Designer has a solid history of shipped mobile games on smart phone platforms and is familiar with the “Freemium” model. This position will be located in our San Francisco office. Our company is a great career choice for anyone looking for an exciting and rewarding career in the mobile and social networking industries. We combine the energy and enthusiasm of a startup with the security of an experienced, profitable enterprise. Established in 1999, our company is a leading mobile social entertainment company that lets people share, play and connect through their mobile devices. We are defining the new cu |
| Software Engineeer Tools Programmer: As a member of our team, you will be working with a group of passionate, dedicated people, excited about making AAA titles. We are working with a major publisher on an unannounced multi platform title using Unreal Engine 3. As a tools programmer you will be responsible for developing and maintaining current and future tools used by content creators. Responsibilities: • Develop new Tools to improve content creators workflow and iteration time. • Work closely with content creators to improve current tools and workflow. • Work closely with engineers to identify areas needing tools work. • Work closely with producers and lead engineer to ensure schedule is kept up to date, and features are delivered on time. |
| Art Director As the Art Director, you will report to the Executive Producer and work directly with the Creative Director, Lead Designer, Technical Lead and Producer to develop successful production plans. You must be able to manage and lead a team of top industry artists to produce award winning next generation content, enjoy working in a highly collaborative environment, and value well thought out processes and schedules. The Art Director is responsible for directing the content teams in the creations of all art assets, from concept to completion, and all associated art pipelines. You must possess excellent organizational skills, strong managerial and leadership skills, and have demonstrated exceptional technical skills while in a similar role on at le |
| Lead Environment Artist JOB DESCRIPTION: LWW is seeking an Environment Artist with meticulous modeling and texturing abilities to do level / environmental art and Create high quality stylized fantastic landscapes, architecture and in-game art assets for an upcoming next generation kids MMO title with Original IP. SKILLS & QUALIFICATIONS: • At Least a 2-year 2D/3D art degree, architecture degree, or equivalent, BFA is preferred. • Five or more years of art and design experience on previous video game development teams. • Experience in game development modeling and texturing environments and Photoshop • Involved in production on at least 1 title that has been previously released. • Must possess good artistic skills and a working knowledge of 2D/3D |
| Animator Animator Working closely with the Art Director, Lead and Senior Animators, Riggers, Engineers, and Designers, Animators are responsible for executing the animation vision for our upcoming projects. Qualifications: 2+ years of experience (and/or a 4 or 5 star reel and a lot of passion) Demoreel must show strong hand keyed physical animation with bipeds and more complex non bipeds as well as character performance work Maya experience (Ideally 6 months or more) Cinematic (film making) skills a strong plus. Should be able to demonstrate these skills (FMV, cut-scenes, short film, commercial, previs, etc...) Strong verbal and written communication skills Candidates must have a US work permit If you are interested in this position |
| File generated on 02/22/12 |


